Is this a post about a game that came out in the first quarter of 2010 on an amateur project that developed around it shortly after and the obtuse and distribution of certain political masturbator when publishing their titles.
'Infinite Space' is an epic space developed for Nintendo DS puts a whole universe in the palm of your hand. Complex and deep JRPG of space battles, dazzled as I knew of its existence. Such high expectations but turned in tremendous disappointment when it came to our country, you guessed it came completely in English.
For weeks I looked on the internet about the possibility that some group of fans will be encouraged to make an unofficial translation. Gradually I was losing hope until, almost by accident, gave recently to a page where it has been amateur a very extensive guide and was working on the translation of dialogues.
There was a time when video game fans had to pull the dictionary if you want to advance the RPG. Fortunately that time has passed, but some do not want to watch. It is particularly absurd position of Square Enix titles for their PSP. You might think it's logical that many of their games translate providing discrete sales. What is not so logical is that you spend a fortune on special editions of these games (booklets, special boxes, mini CD with the soundtrack, postcards ...) when a potential audience will have to stay out of the game (pun intended) the lack of Spanish.
'Tactics Ogre: Let Us Cling Together' , the compilation of the first 'Final Fantasy' , 'Parasite Eve: The 3rd Birthday' for PSP or 'Final Fantasy: The 4 Heroes of Light' for Nintendo DS are great games that are the tail of my to-do list before because I prefer to draw on other titles that do not require extra effort from me.
Because to see you sure that you savea distributor in translating a game is more than he loses in sales by the language barrier? Honestly I think not. In this strange landscape come into play (pun intended one more time ) fans, who altruistically and sheer love of videogames in general and for a particular title devote their precious time doing work that does not have deigned to do others.
'Okami' for example did not work in sales they not think the men of gray in a moment that perhaps one of the causes of that failure in Spain due to the lack of translation into our language? A group of fans of this cult game was dedicated to this task, offering his work on the game of PS2 to be applied without charge to the later version of Wii, which inexplicably came also in English.
I've done this week with 'Infinite Space’, a title I have looked sideways for a year waiting for someone to provide me the way (untranslated games are often the most difficult to play because they just have a large number of text). As more than one occasion, it is the distributor to whom I must thank if a group of guys who have dedicated their time and effort to play pure, selfless love.
Recently, the developers of Star Wars did - an interview in The Old Republic announced new details about the group sizes, difficulty levels and other features.
So far, for many details and trailer for the online role-playing are Star Wars - The Old Republic have been published. Now there was the part of developers to re-learn some very interesting news. In an extensive interview, members of the team not only to the raids (English raids), but also announced new information about PvP missions and theaters of war.
The new raids are in Star Wars - The Old Republic, called Operations. One of them is named "The Eternal Chamber" and will play on the ice planet Belsavis. Appear to have this surgery before Christmas this year. Georg Zoeller and Bioware month, Gabe also talked about the fact that there will be raids for the different group sizes. They can be played both as well as eight to sixteenth. In addition, it is also still a lot of innovations give in Star Wars - The Old Republic.
Zoeller had hinted that gamers can look forward to the future there are on different planets, the opportunity to do PvP tasks. These tasks lead the fighter in specially developed for open PvP areas. Zoeller went on to say that these war zones are then designed for a group of four up to eight players. It is the players of Star Wars - The Old Republic openly, even within the group to compete against each other.
The best before you start is to make things clear, so I will not waste time. This is a post in which I will discuss very personal Zelda edited for consoles desktop Nintendo. You will not find here a comprehensive analysis of cold and each title divided into sections, with a description full of data than offered each delivery. On the contrary, it is necessary to look into individual memory (mine), trying to translate my passion for the franchise and gave me the feeling that at any given time each game. In short, when you reach the end of the text, feel certain complicity with the statement if you're a fan, or have a rough idea of Why is Zelda and intuit why something special to many people is if you've never walked through Hyrule.
You know what my intentions are, maybe not my approach interests you, or you may have created some curiosity in you. If the former, I'll see you in other post, if the latter, I welcome you. We started the trip.
'The Legend of Zelda' (1986)
I found it a console because of my little brother, who called for a NES by kings. I could not imagine that there was a home gadgets offering the thrills of the arcade machines of the bars (in my village had not arcades). My job was to buy a first title for the machine that Christmas on a trip to the capital.
I first caught the attention of 'The Legend of Zelda' by Gold Cartridge armor that encased in a cardboard box. After reading the description of the game was totally in love. It had a huge world in which adventures without the limitations of a game session (containing a battery save your progress, indicating the dimensions of the universe and that enclosed). However, and much to my regret I bought 'Batman', a title much more attractive than the one with graphics squares and homely. All to please my brother and enhance the sense that we had a recreational home.
As you will, the second was the charm. 'The Legend of Zelda' came home for my birthday, and here to stay. It was the beginning of a happy romance that remains intact in the present. Nothing more to start playing and you realize that it was a different game. A character appearing in the middle of a huge world to undertake Hero's Journey in minimalist version. His graphic primitives (and that feeling was then) came alive in the imagination, and you saw mental everything you expected. The mountains to the north, the central lake, forest, cemetery, challenging dungeons behind every closed door, the secrets behind the cracks, holes under the bushes ... 'The Legend of Zelda' was exploration, freedom and mystery. Definitely that was the beginning of a love for life.
What I checked: meant a break with everything he had ever seen. The usual side-scrolling spent an overhead view that presents a world without limitations by which roam freely.
'Zelda II: The Adventures of Link' (1987)
The next step was clear. Remembered seeing in the mall a second part of the game that had fascinated me. Without thinking I bought it after months of saving. Back to get my hands on a cartridge which contained a whole bright world to discover. My expectations were so high as it was my disappointment later.
That Zelda there was nothing that I had marveled at the previous delivery. The graphics were much better but soon you realize that the issue did not come with magic. The overhead view is not got you this time directly in the world, was a representation of the real aspect of the game, side view that was omnipresent in combat, towns and dungeons. Disappeared and the feeling of freedom, and with it all my illusions. Suffice to say that is the only title of the series in its desktop version that has not ended.
What I checked: the huge disappointment, the sad feeling that the first title was something unique that would never experience.
'The Legend of Zelda: A Link to the Past' (1991)
Years passed and got a new console. This time we bought it equally between my brother and me. The Super Nintendo was a genuine outrage technique that left you speechless with their first title, a masterpiece called 'Super Mario World'.
From the first moment I wondered if it would make a game Zelda for this powerful machine. No information found in any magazine (although I found out I had to thank a certain Miyamoto) and time passed slowly by the hand of colorful action games and platforms. But one day the miracle happened. My brother returned from a vacation on the beach 'The Legend of Zelda: A Link to the Past' under his arm and a smile from ear to ear on his face.
There was fear and excitement in equal measure when we put on the console first. That betrayal still hurt years ago. What happened next does not belong to the past, became the eternal present. 'A Link to the Past' Zelda is the most times I played from start to finish. It's always there and always returns to it (the last time, in a portable version, a perfect place that keeps it fresh as the first day).
'The Legend of Zelda: A Link to the Past' was more, much more than I ever could have imagined. It had all the virtues of the first installment multiplied to infinity Prettier, richer, bigger, deeper, more challenging, and more emotional. The game was incomprehensible, and found a wealth beyond the main plot. Hyrule was a vivid world inhabited by a bunch of secondary characters, each with its history and personal drama. The complex dungeons were just a huge piece of the puzzle that was the game itself. 'A Link to the Past' was the game to get lost, where to stay and live. It's the game you put on the heart by the book that has marked with the movie you will never forget, along with the comic that made you love comics. And it is impossible not to love 'A Link to the Past'.
What I checked: find that when I thought the game was ending, I really had just begun, and the wide world had ever seen was twice as big.
'The Legend of Zelda: Ocarina of Time' (1998)
'A Link to the Past' was the ultimate adventure or not? An eternity after this masterpiece was presented to the powerful Nintendo 64 'The Legend of Zelda: Ocarina of Time'. The technological leap between a title and one was brutal, but that would not have been enough if after this brilliant aspect we had not found the soul of the original work, and yes it was there, if I was going.
'Ocarina' also did not conform to present the same idea with an aspect of art, the game also fed details and findings that did not exist in polygonal 3D games so far, so quickly became a benchmark and an example to follow by most adventure games later. You delve into all this analysis we are preparing for Nintendo 3DS review.
I waited 'Ocarina' so long that when I finally began to play I got a drop. So great had been waiting and such anxiety, I suffered some disappointment in the opening minutes. Needless to say, the game was gradually taking control of everything around me because Ocarina grew to devour everything. It was the game that introduced him to my skeptical friends with video games to tell you more confident than ever that these could be art, was the game that saw him play more times than just enjoying what I played, which made me think I was at a medium to high art of cinema or literature. Yes, Ocarina was huge, and even before I knew I would always finish my favorite game of all time.
What I checked: The incredible feeling of freedom I felt when I first saw the meadow of Hyrule extended without limits to me.
I will continue my journey in the next issue by putting a mask to stop the fall of the moon, sailing through an endless sea and becoming wolf twilight. Meanwhile I leave you with a video that celebrates the 25 anniversary of the franchise. It shows the titles discussed, which is to come as the main architects taking pains to explain that something intangible that is impossible to synthesize into words and feeding each game (essence call it the players, miracle calls Eiji Aonuma). See you at the next step of this wonderful journey. I hope so.
The Legend of Zelda is synonymous with classic, game, magic, Nintendo. Creating Miyamoto became since the release of its first delivery in the referent and industry icon.
Captain America - Super Soldier is true since the 15th Available in July, but now Sega has released the trailer for Lanch match for the title.
Captain America - Super Soldier last week is secretly and quietly come onto the market. Now the publisher Sega and developer Next Level Games have also released a launch trailer to make the superhero game carefully. Captain America - Super Soldier is the licensing title to the movie Captain America - The First Avenger, which will run from mid-August in the cinemas.
In Captain America - Super Soldier, the player over the role of Captain America in the villain The Red Skull. Of course, this again will be subjugated to the U.S. The story was written by the comic writer Christos Gage and fits in with the film's plot.
In the trailer for Captain America - Super Soldier are the key gameplay features of the game to see it again - packed into a good bit of pathos. So beat the hero using his shield through hordes of enemies. Captain America can throw his shield like a boomerang, for example, or use it to ward off bullets. The second important aspects of gameplay are the acrobatics. Sun lurches, climbs, jump and Captain America resonates very agile through the levels. Captain America - Super Soldier is currently available for the PlayStation 3, Xbox 360, Wii and Nintendo DS are available, a version for the Nintendo 3DS will follow later.
Each new video for 'Star Wars: The Old Republic' turns into a rush of hype difficult to control, and of course an event so geek like Comic-Con would not be without its ration. So far, most published by BioWare trailers were cut cinematic, but with the arrival of the title so closely what is to show actual game play.
So does this video titled Join the Fight, that action serves to introduce the eight classes we can choose our character. In the Republican side we have the Jedi Knight, the Trooper, the smuggler and Jedi Consul, while the Empire is represented by the Sith Warrior, the bounty hunters, Imperial Agent and the Sith Inquisitor. Have you already chosen which one you stay?
Even 'Star Wars: The Old Republic' still has no confirmed release date, we can book any of the three editions that will go on sale, presumably before the end of the year. Will become the next great RPG massively multiplayer online?
Although Bioware estimated that only 18% of people who play the series 'Mass Effect' choose the female version of Commander Shepard (and certainly more than half were men looking for lesbian sex scenes), the team wants to give a high to this role in promoting 'Mass Effect 3'. The female audience is getting closer to the game and we must seize the reef.
As part of this campaign, have decided to publish your Facebook account different designs for this character, so that people can vote and choose how it will look default as a female Shepard. It is quite unusual that a company decides to submit to public opinion an issue as sensitive as the appearance of your character, but I think a pretty good idea.
Indeed, none of the designs correspond to the images that had so far been published for Shepard woman who was half red and hair, so we can assume that this model has been discarded. In the vote for now the blonde is gaining that looks like Samus, with more than double advantage over the second, so now you can get familiar with it to 'Mass Effect 3'.
Bethesda has not wanted to miss part of the Comic-Con in San Diego to present one of his big bets for the coming months, 'The Elder Scrolls V: Skyrim' . With it become the more traditional western roles that of gigantic proportions in all aspects of the game and load a lot of epic fantasy.
The last thing that comes to the title is a promotional trailer for almost two minutes per game consists entirely real. Combat and dragons are the main protagonists of the video only serves to slightly higher levels of hype that currently carry over.
The coming November will be released at last 'The Elder Scrolls V: Skyrim' , five years after the fabulous 'Oblivion'. The levels of requirement imposed a franchise of this caliber are very high, but Bethesda has more than enough tables to achieve success.
Sounds like a plan. We have a tropical island, a beach with clear water, bright sunshine ... But it is a mirage. If Banoi Island is now considered the 'Dead Island' for nothing. Yes, there are unwelcome visitors. People vacationing or business was the area that has been infected losing the use of reason and awakened a desire uncontrollable eating even kill anyone who comes along. Come on, the plan is not as good as it looked.
In this new video for 'Dead Island' see exactly how this part coastline, and somewhat quieter part of the island. Because that is the beginning, because after we go into other areas such as the urban, multi-burning cars and new types of zombies, as they are prone to sacrifice when we approached him.
These eight minutes of actual game serve as the perfect complement to what we discussed last week at our section on "Dead Island: all you need to know" : the way we attacked, our bar strength, the various missions, experience, and of course zombies . Fortunately, the September 9th is getting closer ... guaranteed purchase for me.
In a not too distant future, humanity is threatened by the unstoppable advance of technology and oppressive governments that control the public, so our hero and his arsenal will be the only possible salvation. So here is a description applies to clone hundreds of games, but so typical approach, 'Deus Ex: Human Revolution' comes to offer something more.
The next August 23 goes on sale in our area this title developed by Eidos Montreal studio in collaboration with Square-Enix. For many it will be the first contact with this franchise, but this is the third installment and come eleven years after his fabulous debut that served to elevate definitely Warren Spector and Harvey Smith.
It is therefore one of the major releases this summer, a period in which it is rare that companies decide to publish titles of this caliber, so we thought it would be nice to dedicate an article to collect all you need to know about 'Deus Ex: Human Revolution' Now we are just a few weeks of his arrival. We will go into flour.
"Deus Ex", a cult saga comes to life
What makes a game is considered a cult? Hard to say, but I have no doubt that the first "Deus Ex" certainly deserves that description. Launched in 2000 to support and two years later for the PlayStation 2, was developed by Ion Storm and published by Eidos, receiving acclaim from the press. It was not at least it managed to merge as never before the first-person action with role, guided all for an exciting science fiction story.
Unfortunately the thing was not so well with 'Deus Ex: Invisible War’, a sequel published in 2003 and that weighed heavily the long shadow of his predecessor. Keeping the lines of the first installment, is looking to put more emphasis on the player's decisions and the lack of linearity in the development, resulting in a quite remarkable degree but never as bright as the launched three years ago.
From there, the franchise entered a long period of dormancy until Eidos announced in 2007 the development of this third installment, though without Spector and Smith. After suffering the occasional delay, to comply with the usual protocol of this generation, the title will finally be sold within a month with the complicated task of living up to a well-respected franchise. It is clear that whatever they do their creators will be disappointed fans, but we've had the opportunity to see so far I think things are looking pretty good.
The argument of 'Deus Ex: Human Revolution'
'Human Revolution' is a prequel and is set in 2027, one quarter of a century before the events in the first game of the series. The argument put us in the shoes of Adam Jensen (voiced by Elijah Toufexis ), a security officer working for Sarif Industries, a company specializing in biomechanical improvements to the human body.
After suffering heavy damage during a raid on the company you work for, Adam will need to get your body some of the improvements that Sharif offers to survive. However, this will be only the beginning of his ordeal; he soon will be involved in a series of political conspiracies and economic interests before those who will be forced to act.
Therefore, during the adventure will witness the first steps to build the dystopian future we saw in the first "Deus Ex". No wonder that in his cyberpunk atmosphere inevitably find references such as 'Blade Runner' or 'Ghost in the Shell' , but giving to the whole of a personality perfectly distinguishable. Undoubtedly, this issue promises to be one of the big pluses of the title.
No surprise either that has been used in the promotion Renaissance icons of the game, as well as cultural movement that sought to vindicate the human being in the world, 'Deus Ex: Human Revolution' will make us reflect upon our condition and what is what that makes us who we are. The eternal dilemma of preserving humanity from the unstoppable technological progress, often tackled and ever so relevant.
'Deus Ex: Human Revolution' and the difficult balance between action and role
In the industry today we are seeing increasingly revolve sagas into action blatantly rampant, it is the most effective and what sells best. Nor can we say that the entire company is at fault, then ultimately do nothing but respond to what the public demands. And like it or not, a "Deus Ex" in this generation has to do increased doses of action if you want to be minimally profitable.
One of the earliest and most controversial decisions was to implement the health regeneration is already a standard on all shooters today. Its creators argue the change to ensure they do not want players to get stuck because they were low life and looking for kits, and believe they can maintain the strategic and tactical level using regeneration. A matter of taste, I guess.
The title is mostly in first person, but change to third person at certain times and the raiment in combat or by using certain powers. In addition to the pure action and role-appropriate doses, the adventure will have a specific weight factors such as infiltration or exploration.
As with previous releases, body modifications will be very important in the development of the game. These will be mainly mechanical, since historically the game is set before the advance of nanotechnology, and there will be five different types to enhance each of the pillars gameplay (combat, infiltration, scanning, hacking computers and social). Having such a wide range of possibilities that we will move as you want, even without having to kill enemies if you like.
Issues that will go on sale
How could it be otherwise, also 'Deus Ex: Human Revolution' will have multiple versions to choose from. In addition to the standard edition with the usual price, we have a Augmented Edition will cost ten Euros more and a collector's edition will add a figure of the protagonist. These are the contents of these two special editions:
• Sole mission pack with a new episode with a cameo from one of the original characters from the first delivery. • Pack of weapons to the game. • Extra 10,000 credits to buy and upgrade weapons. • DVD with a making of 44 minutes, 30 minutes of soundtrack, and a comic animated storyboard.
• Art book of 40 pages.
• Adam Action Figure Play Arts Jensen designed by Kai (only in collector's edition).
'Dead Island' has for many years in development, but has managed to interest people exponentially with its famous trailer, we saw that in the slow motion and backward as a child had fallen from a high floor of a hotel infested by zombies and the few survivors trying to survive, seasoning all with quiet music in contrast to all this agonizing situation. An impeccable job, in short, has many generate renewed interest in this work Techland.
'Dead Island' has planned his departure in our country next September 9 in PC, PS3 and Xbox 360, and that is why, in the absence of a couple of months to put it on sale, we dedicate our section "All you need to know" to collect all the information you know about it so far, and in order to upgrade in the future as new data arrive.
Struggling to survive on an island infested with zombies
No one knows exactly what caused the outbreak of infection (that we will investigate when the game is released to light), but the rate at which it has spread has left the tropical island with few survivors wandering Banoi for it. Some have become stronger in several settlements, but not until we either alone, or accompanied by three fellow humans, we can break all the evil that plagues this paradise now stained red.
Although there will be very clear that entry. This is not a party. He who sees in 'Dead Island' a game where zombies and company (because there are other more powerful mutant) are a mere formality, it is very wrong. 'Dead Island' is not 'Dead Rising' life . At the Capcom franchise we could have fun with the undead, and not posed a big problem, but in this work Techland until a simple zombie we can ruin lives , and never better. We feel helpless.
However, it does has certain similarities with the aforementioned series. Here all the weapons have a level of stamina (and with different characteristics, obviously), getting to deteriorate over time to the point of being completely useless. Luckily we can fix them. Not only that, but we can update or customize by combining different weapons to create a more powerful. All this from any shop of the many that we will find the island. It looks like this:
But even if these guns will continue to facilitate survival without a breeze. After all, to make us feel more vulnerable, we will have a lower bar resistance as hit with any weapon or when running. It will not do either attack or flee like crazy nonsense. Anyway, sometimes if we catch a zombie will have a QTE (Quick-Time Event) to break out of them. But we better not risk and monitor where we stand to avoid unnecessary shocks. Better to eliminate from a distance (we throw our weapons and pick it up again), especially if we see something prone to explode. This will kill more than two birds with one stone.
Dead Island - development sandbox with zombies through
In 'Dead Island' can wander almost complete freedom throughout the tropical island of Banoi. Throughout the adventure we will meet various NPCs (NPCs) that will give us missions that make money and experience. In each tell us, moreover, its level of difficulty, if we do not feel fully prepared to face it. We have several missions active at all times we can see information about them, seeing where we go to meet them. Also, for certain NPCs can trade, so all we can always sell it on or get new weapons for us to make it easier to tackle a mission. And yes, although few, there will be guns.
Although entry may seem a tropical island cannot offer much variety of sites, it is not. Without going further into one of the latest videos we saw the game in question saw a paradisiacal area, and an entirely urban. A contrast that also affect us. For example, in an urban area will have more vehicles on to climb to eliminate the zombies from above, and with little risk of injury.
'Dead Island' is a sandbox, yes, but also has small touches of RPG , the evolution of our characters for the three possible branches of each, with passive and active skills that will make us a little easier to survive. Also the enemies also have different levels, having significant differences between a zombie level 6 on a level 20, for example. If you are level 10, best deal we forget that last. Similarly, other features typical of the genre will also be present here, as the theme of the critics. The time I tried the 'Dead Island' actually scrapped a zombie special one touch in the back thanks to a very critical, very lucky. Although obviously also affects the gun here. Not all are as likely critical character can also improve their own passive ability to increase that probability, and so on.
The tropical island of Banoi is great, but 'Dead Island' will have a detailed map to avoid getting lost and always see the sights. Also we will travel quickly, what 'Fallout' , for the safe zones that we have discovered, and if not we'll always have at our disposal the odd vehicle that go from side to side in a way also safe and can run over zombies of at medium, which always motivates.
As for the players, there will be four, and each will have special skills, identifying in some way with the typical kinds of RPG. So we have to Xian Mei , rather shower with the handling of weapons lightweight, Logan , former football star, Sam B , rapper of the moment with great resistance, and Purna , a character who has not yet been presented officially and not much is known.
Dead Island trailer and Cannes award
And we see it was hype as possible, especially considering that we had a considerable time without knowing of this creation of Techland. This video regained our confidence and we saw about the arrival of 'Dead Island' . Today we can say that less than two months remaining to get their hands on the final version.
Covers for PC, PS3 and Xbox 360 Dead Island
Contents of the limited edition of Dead Island
• Special Box • Dead strap with registration Island • Bracelet • Lanyard • Postcards • Additional Content
'Bastion' has been chosen as the starting signal for the Xbox Live Arcade Summer of 2011, So the beautiful action RPG Supergiant Games developed by and is available for 1,200 Microsoft Points. But if you have an Xbox 360 and would like to enjoy this title, make sure that the PC will come later.
Its creators have confirmed that 'Bastion' will available on PC later this year; they want to take time to adapt properly to the control with keyboard and mouse. It may seem long, but keep in mind that talking about a small study and much more limited resources than those of a developer.
The bad news is that Supergiant Games has dropped for now its arrival on PlayStation Networkbecause their intention is to focus on working one version simultaneously. However, although it is possible to put with it once the conversion to PC, so I guess it all depends on how well they go on sale in the coming months.
The Summer of Xbox Live Arcade this year is coming soon. Next July 20 will start this summer promotion which will see five of the leading titles this year for Xbox Live Arcade, the first of them 'Bastion' , the study Supergiant Games.
A creation that has garnered multiple awards and seeing her in motion comes entirely through the view that price within a graphic style isometric view, and a story to be told (to be seen if we get bent, of course) always before our steps. An adventure with touches of action that aims high, and within just three days we will have in the Xbox Live Arcade.
If we want input, for 1200 MS (~ 15 Euros) we will, and if not, we can always test your demo to see what it seems. Also in the future, even on a date to be announced, will also be released on PC, and I'm not surprised, seeing how high notes, to follow the same path as 'Braid' or 'Limbo' , coming later to PSN after his success on XBLA and Steam time to time.
One of the things that surprised me most of the Microsoft conference, but worse, has been little weight is given to Xbox Live Arcade , especially considering that one of the most striking aspects of Xbox 360 and most improved over the years, providing exclusive top level. Luckily the Summer of Xbox Live Arcadeis still standing, as every year, and we have a promotional video off the record where we can see the five titles up this summer season.
The campaign will start next July 20, receiving a different game each week, this is apart of that day, the 27th of that month, and 3, 10 and 17 August. Knowing the price increase which we have been subjected to video games in a downloadable format, it is likely that difficult to fall this year selected the 1,200 MS, but it is still early to tell. What we can do is know what games will be, leaving the mystery once and for all:
Xbox Live Arcade Summer of 2011
• 'Bastion' (Supergiant Games / Warner Bros. Interactive Entertainment) • 'From Dust' (Ubisoft Montpellier / Ubisoft) • 'Fruit Ninja Kinect' (Halfbrick / Microsoft Game Studios) • "Insanely Twisted Shadow Planet ' (FuelCell Games / Microsoft Game Studios) • 'Toy Soldiers: Cold War' (Signal Studios / Microsoft Game Studios)
They will not necessarily in that order, as another of the aspects that are unknown right now is when will everyone within these deadlines. But at least we know that next month will begin the Summer of Xbox Live Arcade , which is no small feat.
At E3 this year last mentioned some video games that make up the Xbox Live Arcade Summer of 2011, and we echo it did, but we had two very important details: how much each would cost and when would the sale. We knew, though, that summer would start promoting the July 20 and run until August 17 but were insufficient data.
Luckily we know them, and confirmed my great suspicion again dominate the 1,200 MS (~ 15 Euros) per game. Only the 'Fruit Ninja Kinect' get rid of the higher price to settle at 800 MS (~ 10 Euros), but neither is the title more attractive of the lot, I must say. You can see the dates below:
Xbox Live Arcade Summer of 2011: dates and prices:
Insanely Twisted Shadow Planet MS (August 3): 1200 MS
Fruit Ninja Kinect 1200 MS (August 10): 800 MS
Toy Soldiers: Cold War (August 17): 1200 MS
Unlike other years, this time if we do not give away all purchased Microsoft Points, but directly give us a game. And what? As the 'Crimson Alliance’, which in turn will go on sale from September 7 for 1200 MS. In other words, that will give us 15 Euros, but we can only spend that “Hack n slash’. So you know, if you like the idea, go ahead.Source URL: https://armorpict.blogspot.com/2011/07/ Visit armor pict for Daily Updated Hairstyles Collection
For the hard cash and fans of Call of Duty - Modern Warfare 3 is a possibility the shooter early September bobbling sample - for 150 U.S. dollars.
On 8 November this year starts well known Call of Duty - Modern Warfare 3and then in the following week will also show whether the new offshoot of the successful shooter series meets the expectations of players and analysts. Just as will become clear then whether it is possible the competitors Battlefield 3, the plans for a new record for Call of Duty - Modern Warfare 3 to make a spanner in the works.
To play Modern Warfare 3 - But you might want before that date, one round of Call of Duty? And you have a bigger budget in order to satisfy this desire? If the answer to both questions is yes, you might be interested in the following offer, because in the second and 3 September there is the possibility of Call of Duty - Modern Warfare 3 test in advance.
This is possible in the exhibition shooter Call of Duty XP, by the second to 3 September 2011 in Los Angeles takes place. But except for a flight ticket you also need a ticket, which is also not very favorable. The price of a ticket is in fact imposing 150 U.S. dollars. On 19 June, Tickets go on sales.
It is unusual to present a new title in mid-July, when people are thinking more along the beach for games, but Flying Hog Wild have decided to take the calm of summer to publicize his first creation, is titled 'Hard Reset'. This is a first-person shooter with a strong RPG and cyberpunk aesthetic and reminiscent of Blade Runner and inevitably to the series "Deus Ex."
Screenshots
The title will be exclusive to PC and arrive in September, using a game engine itself that its creators have called Road Hog. History will in the skin of Major Fletcher, who will lead the human race in its umpteenth fighting machines who rose up to destroy us. As a starting point could not be typical, but perhaps took some surprise later.
The now small Hog Wild Flying Polish study has been formed by former members of People Can Fly, CD Project RED and City Interactive, so we can say that these people know what it does. To whet your appetite here is a first trailer, where we can face the protagonist and soak some of the Bezoar display environment, the city where he spent 'Had Reset'.
Next to the ad, its creators have published some screenshots of the game are merely compliant real, but at first glance does not show anything we have not seen before in numerous titles. We look forward to moving to see it to judge more accurately.Source URL: https://armorpict.blogspot.com/2011/07/ Visit armor pict for Daily Updated Hairstyles Collection
In the previous post, I wrote about the domain name of Battlefield 3. But now its time to have some fun with videos that reveals the features, graphics and increases the interest to play the games. So I am here providing you the video series of Battlefield 3 that would definitely draw your attention to play the fantastic Rpg GameBattlefield 3.