A few years ago I made an animated short by computer. It was a hard work of several months in which I tried to build from scratch the screenplay it had written and artistic direction that had drawn. Finally, see what mounted meant an enormous pride. Almost without knowing how, I got that result was visually fixed and what they had imagined. See moving everything gave me a moment of satisfaction that I have never forgotten.
Saving the (huge, huge, huge) distances, I can imagine how the creators of video games should feel when they see their creations reflected on the screen. The enormous work of sketches and designs comes to us so that we can delight us walking by them in virtual form. It is a pleasure to see videos like this 'The Elder Scrolls V: Skyrim', and more knowing its heady scale.
The expected title of Bethesda will come to market on Friday of the week to come, in this already iconic (11/11/11). Remember then, when you see this mountainous landscape that is lost in the horizon, the long hours of dedication that behind every feeling that travel through your body.
Forget about the sugarcane tone of the intro of 'Final Fantasy X' of the J.R.R.Tolkien touch that of 'Final Fantasy XI' or the influence of 'Star Wars' of 'Final Fantasy XII'. The beginning of 'Final Fantasy Type-0' is slow, ochre, violent, bloody and desperate.
Accustomed to the exultant animated mini movies to usually give foot on an adventure into the worlds created by Square Enix, surprised the extremely gloomy atmosphere of the next 'Final Fantasy'. Portable originated subtracts points at the level of graphical spectacular, but does not condition a negative thing interesting expect what awaits us.
Just a week ago we talked about the benefits of the game. It gives the feeling of 'Final Fantasy Type-0' has grown to reach maturity and does not want to hear from its progenitor. The colorful 'Final Fantasy XIII' proposal came accompanied by too many shortcomings to want to look like it.
This PSP game is ambitious in its own way, alien to nearby influences and friend of alien formulas. I not too communion with the spirit of bleak if this is a synonym for emo. I hope that so much sadness and anger remain in this strange intro, and the world open after our eyes is worthy of the dignity which in other times took the franchise.
I imagine that the RPG lovers have well marked on your calendar on 11 November, I am wrong? It is the day on which the new installment in the Elder Scrolls saga goes on sale both PC and PS3 and Xbox 360. The day in which many will say goodbye to your family members and add as an excuse that you are going to travel. In Skyrim, specifically.
Those who have thought to do with 'The Elder Scrolls V: Skyrim' version for PC can continue reading if you want to find out the minimum and recommended requirements that Pete Hines of Bethesda has become known through your Twitter. The rest can follow with your lives as if none of this had happened:
Minimum requirements
* Operating system: Windows 7/XP/Vista (32 or 64 bits) * Processor Dual Core 2 GHz * 2 GB of RAM * Graphics card with 512 MB of RAM and DirectX9c
Recommended requirements
* Operating system: Windows XP/7 * Processor Quad-Core Intel/AMD * 4 GB of RAM * 6 GB of hard disk space * DirectX-compatible sound card * Graphics card with DirectX9c with 1 GB of memory. GTX 260/RAdeon 4890 or higher
The truth is that the minimum requirements are not bad. It should be taking into account that the recommended requirements would be to play in High, so if we want to put it at full blast to take Ultra still will have to be a little upload specifications.
It will on November 11, in PC, PS3 and Xbox 360 to reach and propose us to live an adventure epic and fantastic in an icy land and full of dragons.'The Elder Scrolls V: Skyrim' is the major release of the year for Bethesda and preparing it for everything high.
A few days ago we saw a couple of new videosand thanks to them to deepen in the use of weapons, spells, fighting with dragons and other enemies of reduced size. Now up to enjoy one of these announcements with actors and budget which we both like. A dragon, a terrified village, snow mixed with ashes, the panic of people, children crying and a hero who decides to stand up draw its swards…
And nobody said that it would be easy to defeat the very God Alduin, turned into a dragon, it threatens to put an end to the world of Tamriel. A new graphics engine, the pillars of the series intact, and in any case, improved a giant to explore map and a world that adapts in real-time to our actions. You have no desire to take your sword and put an end to one of these winged creatures?
Yes, I know that this image can lead to confusion, but is not any new game based on 'Kung Fu Panda', but the upcoming expansion of the'World of Warcraft'. Almost seven years after the release of the game (released in November 2004), still appearing New Territories and races do not but enlarge their already extensive universe. On this occasion of the fourth expansion trafficking and bears the name Mists of Pandaria.
'World of Warcraft: Mists of Pandaria' has been presented during the 2011 Blizzcon that has taken place this weekend, specifically during on 21 and 22 October, at the Anaheim Convention Center in Anaheim, California. In this expansion we will be able to explore the continent lost Pandaria, hidden after a thick fog so far, and also brings a few new features than you step detail:
* New playable race, pandaren: they already appeared in 'Warcraft III', but it was not a playable race. Rather it was a joke. And yes, they are like bears panda humanized. * New playable, monk class: pandaren expert in martial arts. * Maximum level raised to 90. * New areas: the forest of Jade, top Kun-Lai and other areas of Pandaria. * Deeds: we can achieve a common goal if we get together with some friends how to mount defenses against invading monsters, for example. * Mode "challenge" of the Dungeon. * Pet duel: it is a mini tactical game in which we can challenge the mascots of other players with your own collection company. * New system of talents.
What does the press release sent to us by Blizzard is when this expansion is ready. I leave you with four catches on the pandaren has made us become the company:
It goes without saying that 'Dead Island'seems to me one of the games more fun this year, who knows how to exploit its full zombie island offering a festival of cuts, group, mass mutilations attacks and blood-smelling dead. But that doesn't mean to make it a product terribly badly completed and done in patchwork.
In addition to famous bugs able to destroy your life as a player (as requiring you to restart the game when it was already quite advanced; terrible for a game as well), in 'Dead Island' have a few wrong decisions and misconceptions that are really fun and serve to increase the feeling that, although Techland have done wrong that does not kill the fun of Z series who wanted to offer.
The type of kicks that not tired
'Dead Island' there is something essential to the narrative of the game: the concept of exhaustion of the character. It is supposed to be him who should mark the moments of tension, the places that, overwhelmed by the zombie Pack, the player must try to keep calm, disarmed and exhausted by the melee.
But there is a problem: that one can spend the entire game giving kicks while it descends even once the fatigue bar. Try to do it at home: If you are able to provide more than 20 kicks followed by air without tiring you, I leave my phone to be waiting for the world Z Guerra.
'Dead Island' and the incredible shrinking man
The technical problem which more is repeated in the game, small but very annoying, perhaps of how coup distances change at whim of 'Dead Island'. The protagonist, and gives the same what choice because it is equal in all, seems to suffer from a strange mutation: the same kick serves to tear down a zombie away from the melee to not to beat him you that already you smell you the breath fresh brain.
But it is not only the length of the leg: also with the arm is difficult to guess the distance of hit when there are no clear rules and the same knife is sometimes Swiss army knife and other woodsman axe.
The clone porn Convention
In one of those details of homage to horror movies cheap that is born, 'Dead Island' placed in a cabin the recording of a porn film of low-budget, obviously, it is not over well. However, it seems virtually all the female inhabitants of the area of the hotel, the first of the game, pertaining to the filming of that movie: all in bikinis tiny, with porn and cloned face measures.
It is obvious that it is an aesthetic decision of the game, which some considered disastrous or not, but it makes it clear that it was necessary to save on design of the characters that populate the island and decision was to always use the same model. This gives rise to a hilarious atmosphere that accentuates even more the tone trash of the game.
Red Bull gives you alas… But not calm the thirst
If you read 'Great overproduction' of Superlópez (and if you have not done so, I do not know what expect to read that stage of Jan), know that the most repeated phrase in the comic is "what is a script girl?". Something they must think the creators of 'Dead Island', which has some tremendous continuity errors throughout the entire development of the game.
One of those who are repeated is the subject of drinks and meals: there are many side the island residents who claim to be dead of hunger or thirst. And, ok, that would be understandable: after all a legion of dead wanders the island with bad grapes, so go for food is an Odyssey.
But 'Dead Island', in a Pirouette worthy of the best comedy of zombies (AKA 'Shaun of The Dead'), offers to us, in the same rooms in which others are dying of hunger, bars cravings and cans of energy drink to galore!
Banoi, where tied the zombies with sausages
Not only the beverage cans regenerate to quench the thirst of 300 infected Islands, but that whole Banoi is a tax haven in which no one gets your money to the Bank. The concept that the dead loose money once you those loads works very well in the area of the hotel (at the end and all, is a region of paradise Deluxe), but has an absolutely great time when we went to look for the Banoi tribe to the interior of the island.
To foster among them the insulation with the world and having not ever came from the jungle, the Indians are absolutely rotten money (and never better).
There are many smaller details involuntarily comedians 'Dead Island', and that you choose the character you choose the inhabitants of the island always you speak as if you were a man, that you start solo and suddenly you realize that carry throughout the game with three companions (which do not help unless you are in multiplayer mode)...
These are bugs and failures of conception of the game that are fun. Others, like you stuck in an area where the landscapes begin to disappear and there is no possible solution (for example, in the jungle, the starry plane), are not nor much less fun. But the game is: do not need to be perfect to get what you are proposing.
Those who have wanted to learn more about 'The Elder Scrolls V: Skyrim'are in luck. A few days ago we learned of the curious competition that brought the guys at Bethesda that were to happen the primary mission of the game in the shortest possible time.
Now up to enjoy a long video, more than five minutes courtesy of Gamespot, which we see the handling of two weapons, powerful spells, fighting with enemies and spectacular Dragons (stars of the function). All that is seasoned with a superb graphics and a few landscapes of high quality. By the way, the spell of ice is a genuine past. It is brutal to see the effect before the enemies.
A few days ago my colleague told us the huge and massive 'The Elder Scrolls V: Skyrim' map. An extension like that it enjoyed in 'Oblivion' but with a terrain much more wild which will put many more impediments to our movements. Already is very little that you see the light and the collector's Edition looks tremendous.
By the way, enjoy another video focused on the fighting. So epic music, facing a dragon is going to be something worthy of experiment, isn't it?
Still face a long-awaited game as 'Diablo III' was almost an obligation that Blizzard him accompany it of its corresponding collector's Edition. Something that has shown makes little since the BlizzCon, flavored, now I spend with a new kinematics in video and a special offer for the return of our favorite Diablo. The latter is nothing more and nothing less than to give us'Diablo III' if we pay the annual pass for the 'Wow'. There, a big way. And also getting the skilled from Tyrael (exclusive mount) and guaranteed access to the beta of the upcoming expansion for this MMORPG.
And what about the cinematic video? That is a stunning visual quality, worthy of the best films of animation. Something that Blizzard has us very accustomed. That little would be if the game is not then the height, but we know that it won't happen. Not in vain 'Diablo III' is the most anticipated 2012, and now that Blizzard has unveiled its collector's Edition we have no other choice but to start saving. What? That does not have the second chapter together with their expansion? Nothing happens, because it will come from series in this edition.
'Diablo III' collector's Edition
* Diablo III for Mac and PC in DVD * Devil skull and stone of soul USB 4 GB * The Flash drive contains 'Diablo II' and ' Diablo II: Lord of Destruction' * Aesthetic artifacts from 'Diablo III': bright Angelic Wings, exclusive banners, bottled cloud or smoke filling * Mascot of 'Wow': fetish shaman * Portraits for Battle.net 'StarCraft II' * Blu-Ray/DVD "behind the scenes" * 208 pages of illustrations of the game * 'Diablo III' 24 themed original soundtrack
Price not known anything yet, but I think that few fans of 'Diablo' will stick to do with this complete Edition. Am I wrong? That addition we I carry the second chapter with its expansion, so we alright two birds with one stone. Very of the pleasure of the Lord of evil.
Long ago fell to the golem, now it is the turn to the Cyclops, another mythological beings par excellence. Something that will not miss the promising 'Dragon's Dogma' of Capcom, that in this new IP of the company of Osaka will face against chimeras, Griffins, hydras, and dragons, of course. In addition to each of these giant beasts will have a pattern of different attack that will be a real challenge for us. It will not be a ride since then.
Those who seek new sensations within the genre of action RPG Games will find in 'Dragon's Dogma' a title to take into account that only can put you a "but" entry: that has no multiplayer. Because although we will not be alone in this adventure, our allies will be handled by the machine and we can only give them very basic commands. With the fun would be sharing the adventure with three colleagues... do maybe for a future second delivery?
Removing that detail, it is certain that after testing a few months ago this Dragon's Dogma we loved, being of the titles more pointers that we are going to receive in 2012. We do not yet have specific date for Europe, but his debut in our territory will occur early next year. Meanwhile, we leave you with the Cyclops, which you have to say a few things...
Collectors, lifts you and make a fist with your axe this piece are you cannot escape. Video game companies know they have a reef with statues and replicas of elements of the games and at BioWare do clearer than anyone else. Therefore been encouraged to launch its impressive Rifle of assault M-8 in 'Mass Effect 3'.
Scale real, hand-painted by artists of the TriForce, manufactured in Polystone and with a length of almost 1 m, a height of 30 inches and a whopping 10 Kg of body weight. An authentic hallucinates and is that with this replica of the weapon of Commander Shepard your level will rise 40 points at once. But, you know best?
It is an editing very, very limited to only 500 units were produced (remember that they are finished by hand) so if you decide to buy one probably are the only ones of the Group of colleagues who can bring it to the disco. To flirt with aunts freaks, it refers to. Or at the Salon of the comic of your city, which seems a priori more appropriate place.
The bad news? Clear friends, the price. $650 is what its costs and also must be with eye to be a replica of an assault rifle can be in customs (if you live outside of the United States) they choose confiscate it and BioWare already warns that pasta will not be refunded..
Information about 'Final' Fantasy Type-0' has skyrocketed, have opened the lock and the data flow to GLUGs. After years of secrecy and hopes the videos appear every few days and generous in footage. Today we present two of them, one of seven minutes with scenes both CGI as FMV and another eleven focused on the gameplay. Fortunately it is much more satisfying and interesting the second.
The video that you see on these lines can be a bit boring, perhaps because it is impossible to empathize with the fragments of a story that we do not know. Once we are in full play, in a context, these images will pick up sense. We show below does not need any support, moreover, offer light on the mechanics of the game and, I dare say, is a breath of fresh air after the recent criticism by the franchise.
Abandon the shifts by direct action; we move by huge and open environments, they appear even unpublished details as a strategy in real time and air combat. Since then, 'Final' Fantasy Type-0' separates project which initially, because it the world created around'Final Fantasy XIII'.
The 27th of this month the game goes on sale in Japan for two UMD in PSP, such is their ambition. It would be good that the result was at the height of what I Intuit, this installment of the saga is joining Japanese role-playing games that are proving that we are still faced with a living genus ('Xenoblade', 'Dark Souls','Ni no kuni'...), that Square Enix began to leave behind a decadent market it same to helped to create.
After the initial disappointment surprise to learn that the next 'Suikoden' will not come inPS Vita, but PSP, comes the time of their first details. Although not you expect much, given that they are going to be quite scarce. At least for the moment.
The first information on "Genso Suikoden Tsumugareshi Hyakunen no Toki" (blessed copy-paste; if I have to memorize gives me a telele) rests on its history. In this installment, our goal is to defeat a beast that appears every hundred years with the desire to destroy everything. Interestingly our protagonist (whose name is unknown) will travel a hundred years to the past, and all because a mysterious girl named Zephon, thus wanted it. We imagine that to fulfil the objective mentioned above already currently impossible.
In addition to the main character, whose voice is in charge of Hiroshi Kamiya and Zephon (Yuuki Kaji), the other confirmed characters are Jin (Jun Fukuyama), Myura (Marina Inoue) and Ducasse (Katsuyuki Konishi). We do not know anything else, not even how will be fighting for this anticipated RPG.
Perhaps the most anticipated game of the Star Wars saga is already about to candy: 'Star Wars: The Old Republic' will be released in December of more than 3 years after having been submitted and all the betting on the'World of Warcraft' model: game massively role-playing and online, but with the flavor of the Galactic saga of George Lucas behind.
Do not lack ambition to their creators, with EA to lead a project that Bioware and LucasArts have worked side by side. We are talking about the holy man of the Triples online, a game whose budget has exceeded $ 125 million and that will need to convince the users in a complicated area. Let us see what offer to do so.
'The Old Republic': Impression
The first incentive is clear, the universe in which it is set. Say 'Star Wars' remains today guarantee of success, despite the fact that the cow that Lucas is milking more than 30 years now is little milk.
The good news here is that this time we not go back to the episodes of the series: 'The Old Republic' will be placed more than 3,500 years before the birth of Luke Skywalker and only 300 years after the events of ' Star Wars: Knights of The Old Republic', which not only in setting but also possibilities will be the game in which 'The Old Republic' look.
And thus laying the foundations for this new chapter: Siths and Jedi are a few years of truce after the great war, in which 28 years both factions clashed causing the disappearance of numerous star systems and ending with the withdrawal of all the Jedi. Star Wars, in which none of the contestants wants a great conflict, but cannot leave face is the "cold war" of the universe.
What will happen in the game is a mystery, though Bioware has been advised that it wants an MMORPGto give special attention to the script.
The new Star Wars MMORPG gameplay
To start playing to 'Star Wars: The Old Republic', will have to decide what side we want to belong, if the Siths or the Jedi, which will determine our plot lines. However, as it is the case in other Bioware games, inside it we will have to face other decisions to the morality of the character, so that not everything is black or white, but it also has space for a wide range of ambiguity.
Clashes between ships whose idea you can see in the next trailer will be space for fighting body to body, or with close range weapons, but also for the concept of "space war", in the game:
As you can see, is a concept similar to 'Afterburner': will control the movement left and right and up/down as well as weapons, but not the speed of the ship or other external factors.
Another interesting point of the game will be companions, NPCs that will help us to gain resources while we focus on the main or secondary missions which we want to cover:
Classes in ‘The Old Republic’
Like all role-playing game self-respecting (except 'Skyrim', which has opted to dispense with them), in 'The Old Republic' will have special importance our character classes. Each side has four of them.
Each of these classes will have a different storyline, and also included two specializations, so that in total we will have 16 types of different characters in this first wave of the game. In addition, class we choose will be which define what ships can fly in the first place.
Date of launch, price and trailer
Star Wars: The Old Republic' will go on sale December 20 in the US. Each copy of the game will include subscription for 30 days to the MMORPG and then may opt for three different tariffs:
* Subscription 1 month: 12, 99 EURO * 3 months: 35, 97 EURO * 6 months: 65, 94 EURO approximately
Over the years, since 2008 announced the game, several have been trailers that Bioware and LucasArts have taught us: one of the most spectacular was the last E3.
Three will be issues that will be launched ' Star Wars: The Old Republic', all these juicy for a game that promises to be at the height of what has been occurring.
If there is someone here who does not know that at least some other work of Studio Ghibli to leave the room, please. Are we all? Not bad. 'Ni no Kuni' we talked about already somewhere that another time, but it is never worth take a look at your videos. Today we have a new, more or less long (more than three minutes) that will delight fans of Japanese animation Studio.
We have already had the opportunity to experience the feeling of being controlling characters from any other episode of animated series (the last titles of 'Naruto' for PS3 and Xbox 360, for example), but the level reached by Level 5 and Studio Ghibli 'Ni no Kuni' has all the earmarks of leaving the bar much higher still.
It's too pretty for not wanting to play it with all our desire, something that we will not be able to do until it reaches the year 2012. There is no confirmed date, but in principle we should receive the version for PS3 'Ni no Kuni' at the beginning of next year. There is another version provided for DS, but we do not know what will be his fate in the European territory is concerned
If someone asks you for the more difficult game to which have laid you their hands on recently, I am sure that many will say that, without a doubt, this is 'Dark Souls', the RPGNamco Bandai developed by From Software action. As well, ye know that a type calling himself SexyShoiko laugh on your face if you heard say that.
He has in fact already laughed all Dark Souls passing in a time of 1 hour, 26 minutes and 28 seconds. In Kotaku we are not going by putting every Speedrun that goes out there, but we must recognize that the kid is what has worked. A few days ago we were seeing a trailer for the game intended to remind us of its difficulty and it is that there is a guy in little less than an hour and a half is it airing.
Here below you will find seven videos in which SexyShoiko has divided this surprising speedrun of 'Dark Souls'. Needless to say that if you want to avoid any kind of spoiler best thing is that you forget all this and go to something else.
If there is something that cannot be denied for 'Star Wars: The Old Republic', is that you're having some really interesting trailers, with which it is impossible to not want to play it. And is who can resist the temptation to choose your type of warrior bookmark and launch to live thousands of adventures in the Star Wars universe with their colleagues?
This massive world will begin its existence with the release of the game, which is dated 20 December, and to enjoy what we have to adjust to payment plans that have already been announced by EA. Already can go him well to the title if it is true the rumour that its development has cost $ 135 million, a figure that will take them a long time to recover.
Leaving aside, the game comes with the seal of assurance Bioware always economic issues is a good sign, although this large study has proven to be not infallible on occasion. Without more, here you have the new trailer of 'Star Wars: The Old Republic', where everything that is displayed is generated by the real engine of the game.
No, even though some it has been thought entry, 'Mugen Souls' has nothing to do with the M.U.G.E.N. engine Here we face the new RPG from the Compile Heart study ('Cross Edge' and 'Record of Agarest', among others), with a fairly typical Japanese aesthetics.
'Mugen Souls' will be one of many RPG Games that do not receive in Europe for many months, probably, and if we take into account that to Japan it won't until February of the 2012… Wait plays, and wait for a first video to know exactly how will be their fighting. Although already input surprise (not if you know to Nippon Ichi) knowing that we can be brutal, as for example in 933.278.156.872 points of damage impacts. Volcanic chump.
Incidentally, this 'Mugen Souls' is being overseen by the selfsame Keiji Inafune, an eminence in Capcom Company who left, as we know, almost a year ago.
I'm going to say bluntly, and I think that few negative replies I have with my sentence: 'Ni no Kuni' is the title most beautiful of this generation. Long, also. All the magic of Studio Ghibli has moved with an exceptional success into a video game thanks to the good do the study Level-5. It's like living an OVA big, be the protagonists. Is there someone who may not like it? Is it perhaps possible?
I don't know if it will be possible, but what was not so sure until recently was seen 'Ni no Kuni' in our territory, and fortunately now we can forget this problem, that in 2012 we will receive in our area thanks to Namco Bandai. Still have to specify the exact date, but it will come, which is not little. Although it will soon have to leave in Japan (November 17), and then in the United States, for where it is being localized into English. What we will end up getting in our language? It is something we still do not have news, but everything will be when the time comes.
Now is the time of the story recalling one of its past and magic videos. Is there someone who may not like it? Is it perhaps possible?
It has taken theirs on versions for Playstation Network and Xbox Live Arcade, almost a year, in fact, but finally 'Costume Quest', fun RPG of the study Double Fine's guru Tim Schafer, comes to PC through Steam service, and also does so with included gift.
This gift is not another but DLC Grubbins on Ice than PS3 and Xbox 360 users receive some time ago, but this time without additional cost. Come on, if you buy now 'Costume Quest' PC we carry this small expansion of the adventure without disburse One Euro. In this way, by the 13,99 Euros it costs in total, we hooked to the screen of your PC for at least 10 hours, which is what lasts average throughout the adventure.
As PC we must also look at other aspects, here you have with your requirements:
Minimum requirements for Costume Quest on Steam
* OS: Windows XP SP3 * Processor: 2.0 Ghz Dual Core * RAM: 1 GB * Graphic: Nvidia Geforce 8000 + 512 mb, Intel G45 + 512 mb, ATI Radeon X 1300 + 512 mb * DirectX: 9.0 c
Recommended requirements of Costume Quest on Steam
* OS: Windows Vista * Processor: 2.2 Ghz Intel Core 2 Duo or higher * RAM: 2 GB * Graphic: Nvidia 200 series + 1 gb, ATI 9500 + 1 gb * DirectX: 9.0 c
If there is a game that you would expect to be endless and longest one day without bread that is, without doubt, 'The Elder Scrolls V: Skyrim'. The latest installment of Bethesda comes stomping and promises hours of fun Viking-fantastic. That Yes, if you dedicate to complete only the main adventure (tremendous sacrilege in a game as well) you can going on a scant two hours.
How? The main adventure of 'The Elder Scrolls V: Skyrim'takes only 2 hours? Man, Yes, but the thing has trick. And that is those little two hours a record set by Sam Bernstein, a tester of Bethesda who decided to challenge the rest of the team to see who was able to pass it quickly.
Its final time was 2 hours, 16 minutes and 10 seconds. He won, of course, but he could feel the breath in the neck of Jeff Browne, of the development team, who stayed in 2 hours, 16 minutes and 30 seconds. Of course that the thing as I said earlier has trick and these employees from Bethesda to know exactly what options take, what roads follow, how to get rid of the enemies and strengths and weaknesses of the entire game. Put another way, go with the autopilot.
It is something similar to YouTube videos which are passed Mario Bros in six minutes. If you know all the secrets the thing is easier, right?
‘Final Fantasy XIV' it will not go down in history as one of the major references in the series, but its irregular beginning has not discouraged at Square-Enix, which has big plans for the future for this RPG Massively online. The game was released last year on PC while the PlayStation 3 version was in limbo, but its leaders have finally spoken out to confirm that you will arrive at the console of Sony between October and December 2012.
By the way, the delivery of computer will be updated to make it more attractive. During the next few months the implementation of version 2.0 on PC, which promises to profoundly improve the experience is planned with a total redesign of maps, a new graphics engine, best servers to give fluidity to the games, a new game interface, more content for the community and a number of details.
But all this comes at a price, of course, and before the end of the year 'Final Fantasy XIV' resumed the subscription payment model, thus ending the free period to be established on a temporary basis. Does it serve all this so that it will change the bad opinion that most players have about the game, something recognized even by Square-Enix?
Okay, I know that you are not especially excited with ' Final Fantasy XIII-2', I do not, but even if only because of the importance that this franchise have for the history of video games, are obliged to give him some attention. And more when we get a shipment of materials as wide as that today we have carried out by Square Enix.
We started with a new trailer for seven minutes in length, so long that if it is neglected guts us the full game. We have time to look at sequences kinematic, much combat and exploration carried out by the new protagonists of this direct sequel. Since then, it has all the earmarks that is not going to convince those who not enjoyed with the first delivery.
After much movement we go with something quieter, because from Famitsucomes a good batch of new images, many of them drawn from scenes from the trailer. Remember that'Final Fantasy XIII-2' will be released at the end of the year in Japan, and the stores of other continents like Europe and America, it will reach around February.