It is not me, But Todd Howard, Producer and head of Bethesda dedicated to Promoting the huge 'The Elder Scrolls V: Skyrim' all games in the event worth Being present.
In 2011 Pax good old Howard Talk about the work you have done in the game version for Xbox 360. It Seems to Be Especially Careful, feeding on the experience Gained during The Development of essential 'Fallout 3' Adapting the interface, working the detail at all Levels and Both the technical limits of the machine. Here His words.
We've rewritten MOST of the graphics and gameplay, in Addition to using a new face and a new interface. And we knew that coming from Fallout 3 on Xbox 360, there were Many Things We could do to leverage STI power. We have an unlimited level of detail in the world, from little things like forks and strawberries to mountains and dragons. We wanted to put it all on screen at once, and That Was the hardest thing for us, But we very well Have Been
Taking as a basis for development version PC that assumes the polished and powerful MOST Mathematical level, the question is how Will all the cuts for home consoles NECESSARY (without going further, The latest controversy is starring in the About "Battlefield 3 ' ). This Factor combines two, the proximity of the PC and 360 hours of programming and the usual Difficulty of PS3.
Experience with 'Fallout 3' Should Both versions match of 'The Elder Scrolls V: Skyrim' consoles from Microsoft and Sony ('Even give you a little Higher Than the PS3?), however Todd Howard refers only to the good work done to Xbox 360 With the suspicion That May this cause. Does it have anything to do with the temporary agreement have come Bethesda and Microsoft when it comes to Distributing the DLC ? You bet.
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